SkinCoin

Universal Cryptocurrency based on Ethereum
for instant trading of CS:GO, Dota 2 skins, and making bets on eSports events

Contribute
ICO Starts
days : hours : minutes

What is SKINCOIN

SKINCOIN token (SKIN) - decentralized cryptocurrency for making bets, accepting and sending payments for game skins in Counter-Strike: Global Offensive, Dota 2, Team Fortress 2.
SKINCOIN Tokens (SKIN) are to be released based on the Ethereum blockchain platform. Tokens shall be used for trading with game sites, buying/selling skins, making bets on gambling and betting platforms.

What are skins?

Skins are virtual items that can be used in games like Counter-Strike: Global Offensive (CS:GO) or Dota 2. The term “skin” is derived from the typical function of these virtual items: changing the appearance of a player’s in-game avatar, weapons, or equipment.

Skins Industry
Understanding the Skin Market
How many players
Skins Market Size

Skins Industry

According to Eilers & Krejcik Gaming, a research firm, more than 3 million people wagered $2.3 billion worth of skins on the outcome of eSports matches in 2015. In 2016, this figure grew by two-fold and reached $5 billion.

As per analytics of Eilers & Krejcik Gaming and Narus Advisors, about 40% of the total 5 billion market in 2016 were bets made on the results of cybersport matches and tournaments.

Press about the skins market:

"The boom in pro video gaming is fueled by $2.3 billion in online bets." "Game-Maker Valve Moves to Choke Off $7.4 Billion Gambling Market." "In video games, skin gambling is the use of virtual goods..."

Understanding the Skin Market

The market for skin gambling is distributed across a handful of dominant products. Sportsbook-style betting (wagers on esports matches) is the largest vertical. The second most popular is jackpot-style games, essentially lotteries where players receive tickets based on the value of their deposited skins. Notably, while skin-based slot machines do exist, they areinfrequently found and appear to garner little-to-no interestfrom esports fans.

This diversity is one reason why skin gambling handle is so much larger than esports cash gambling handle. But even after adjusting for that difference (i.e., comparing skin-based esportsbook betting to cash-based esportsbook betting), skin gambling is still some six times larger than cash gambling. In terms of market participants, the skin gambling industry grew quickly from a handful to hundreds of sites in the course of a year. The vast majority of those sites were variations on the basic jackpot product theme. Ultimately, we believe the bulk of the handle in the skin betting industry was generated by roughly fifteen sites.

UNDERSTANDING SKIN GAMBLING (c) CHRIS GROVE
Partner, Narus Advisors

9.5 M Dota 2 8.8 M CS:Go

How many players

In recent years, cybersport games have gained immense popularity and coverage by major media. The most popular games are Counter-Strike: Global Offensive and Dota 2. Each day more than 470 thousand people play CS:GO simulatenously, and for Dota 2 this figure is more than 860 thousand people.

Now players spend in Dota 2 a total of just over 11 billion hours per day, whereas in CS: GO this figure is about 8 billion hours.

According to Steam Spy, the game Dota 2 has more than 99 million Steam users, and in the last two weeks, about 9.5 million users have launched the game. 23.5 million people own CS:GO, of which 8.8 million users ran it in the same period.

Skins Market Size

- Sportbooks: Players bet skins on the outcome of esport matches.
- Roulette: Players bet skins in roulette-style games
- Jackpot: Players bet skins in lottery-style games
- Coinflip: Players bet skins on the flip of virtual coin
- Other: Raffles, rock-paper-scissors, mystery boxes, blackjack

Our VISION

SKINCOIN tokens (SKIN) will be accepted as means of exchange for gaming and betting services (betting sites for eSports events, jackpot sites, etc.).

Betting Services Gaming Services Marketplaces Online Gaming Stores

In August 2017, we are launching an exchange platform where you can instantly exchange skins for SKINCOIN and back. The difference between buying and selling will be 10%. At the start of the project there will be no commission, in order to stimulate the market to transition to a new payment unit.

Our working projects

SKINCOIN (SKIN) will be immediately integrated into our current projects (see below). Also, we are planning to implement a service that accepts payments in SKINCOIN for skins (see our roadmap):



skinwin.com is the honest jackpot for CS:GO and Dota 2.
The winner is chosen by independent random number generator Random.org

skinwin.com


Steamtrade.net – a trading platform for the purchase and selling of in-game items from Steam games.
Supported games - CS: GO/Dota2/Team Fortress 2.

steamtrade.net


Case.club - store of random items from CS: GO. Opening cases with a high percentage of well skins dropping out.

case.club

Roadmap

Plans by the end of summer 2017

End of july 2017

Implementation of a system that allows us to receive SKINCOIN tokens as payment at skinwin.com. csgodep.com, skin-hunt.com and case.club

August 2017

Launching of the exchange platform Skincoin Exchanger (skins <=> skincoins)

August 2017

Implementation of SKINCOIN reception on the trading platform steamtrade.net

September 2017

Implementing an API for accepting payments on third-party gaming services

October 2017

Launch gaming platform for betting on eSports matches with acceptance rates in SKINCOINS.

ICO

ICO start: 21 June 2017 12:00 UTC
ICO end: 21 July 2017 12:00 UTC
Minimal Goal to start: 5 000 ETH

SKINCOIN for distribution: 600 000 000 (100 000 ETH)

Token Exchange rate: 6 000 SKINS : 1 ETH
Currency accepted: ETH ONLY

Start Bonus 20% first 2 days

Minimum transaction amount: 600 SKIN (0.1 ETH)
Maximum transaction amount: 18 000 000 SKIN (3000 ETH)
ICO Starts
days : hours : minutes
Total token amount: 1 billion (SKIN) tokens.
- 600 million tokens will be available to fundraisers.
- 300 million will remain in the SKINCOIN Foundation until the official exchange is launched, the tokens will be exchanged for game skins at the market rate, and will also be used to form a stable market and further development over the next five years.
Tokens shall be stored on a wallet with multi-signatures.
- 100 million will be distributed among team members.

For information, please contact: [email protected] SKINCOIN tokens can be purchased only for ETH. All collected funds shall be received and stored on purses with multi-signatures.

SkinCoin Diagram

Meet Our Team

We have an experienced, well-organized team. Since 2013, we have been creating, developing and supporting our own highly loaded
game and betting projects in the cybersport area with a turnover of more than $1 million per month.

Alexey Zakharov

Founder

Нas been working at Hewlett-Packard, Merlion, Open Technologies. Нas launched and brought to payback more than seven projects in the gaming area related to the games: CS: GO, Dota 2 and Counter-Strike 1.6

Igor Solomatin

Co-founder, CEO

Has extensive experience in promoting products of American company Hewlett-Packard in the Russian market. Successful experience in launching and promoting Internet projects. Starting from 2013 he has been co-founder and general director of gaming projects related to Steam and the market of game items (skins) with a turnover of more than $1 million per month.

Alexander Kravin

Leading architect-developer (full-stack)

More than 10 years in the field of complicated and highly loaded systems software development. Developed applications for telecommunication companies, banks and State structures from scratch. Since 2015, developes game services, applications for administration and monitoring. Leading architect-developer of Steamtrade.net, Skinwin.com.

Alexey Bazlov

Developer (back-end)

Since 2008, he has been developing game servers for online games, working with the network part, interacting with the client-server, optimizing the work of high-load projects.

Starting from 2012, he has been working with Steam projects. Developer of the Skinwin.com and Case.club projects.

Oleg Agaev

Developer (front-end)

Eight years of web development experience (full-stack developer). For a long time he held the position of full-stack developer of a large corporate b2b portal based on the Laravel and AngularJS frameworks.
Extensive experience with development popular gaming services adjacent to the Steam platform. Platform developer of Steamtrade.net, Skinwin.com, Case.club.

Hasan Delic

UX/UI designer

Great experience with UX/UI design in eSports industry. Great vision in design of game industry. Creator of the Skinwin.com, eSportsmate.com, Ninjas in Pyjamas, Escape Gaming, Luckbox.

Advisory Board

Alexey Burdyko
Founder and CEO Game Show
"At this moment, the SkinCoin project is a much needed and very useful tool for gamers and cybersports enthusiasts. That's because the SkinCoin cryptocurrency can help them trade in-game items and make bets on cybersports events safer and easier than ever before. Being based on the Ethereum blockchain platform, SkinCoin comes with all of the advantages of this technology."
Peter Zhalov
former VP Marketing & Advertising and VP Financial Operations of Wargaming.net, investor and eSports enthusiast
"Finally we have a solution that will substitute controversial usage of in-game items as a payment instrument. Skincoin has all it takes to become the industry standard in eSports. I look forward to working with Skincoin to help shape the marketing strategy of this exciting product."

Contacts

Feel free to contact us about anything. It will be our pleasure to help You!




Join us via Slack

Join to Slack

© 2017 SKINCOIN. All Rights Reserved